Build it, understand it, document what remains.
Reiware is where I document the things I'm building, breaking, and trying to understand — from real-time graphics and non-photorealistic rendering to Unity experiments and small web tools.
The tutorials focus on the decisions behind the result: why a shader works, what a parameter actually changes, and where an implementation starts to fall apart. The tools follow the same idea — making those concepts easier to see and experiment with.
What I'm building now
Yume no Kakera
A stylized Unity project exploring anime rendering, perspective and narrative systems.
Shader Graph Sandbox
An interactive browser laboratory for learning materials, shader graphs and HLSL math.
Reiware Hub
The publishing system behind these tutorials, project notes and interactive demos.
Movied
An early idea for a calmer way to search, organize and discover films.